Civilization good and bad points


Assyrian


Considered a fast civ.
Villagers 30% faster
Archery range units have increased fire rate
No Elephants(Dumbos)
No scythe chariots

Shang


Also a fast civ.
Villagers cost30% less(35 food)
Wall hit points doubled
No dumbos
Ships not upgradable after War Galley

Yamato


The last fast civ
Villagers 30% faster
Ship have 30% more hit points
Horseback units cost 25% less
Have wheel, but no chariots
Stone thrower not upgradable to cat
No dumbos, camel, ballista

Palyrman


Considered a slow civ
Villagers cost 50% more(75 food), but work 20% faster, and have armor
Free tribute
Gold per trade trip doubled
Camel Riders 25% faster
No dumbo archers

Choson


Long swordsmen and Legion plus 80 hit points
Towers plus 2 range
Priests cost 30% less
No chariots, dumbos, or camels

Bablonian


Wall and tower hit points doubled
Plus 30% stone mining
Priest rejuvination rate plus 30%
No dumbos, ballistas
Ships not upgradable past War galley

Carthaginian


Transports 30% faster
Fire galley plus 25% attack
Academy units and dumbos plus 2% hit points
No chariots

Egyptian


Plus 20% gold mining
Chariot units plus 33% hit points
Priests plus 3 range
No calvary, ballistas, horse archers

Greek


Academy units 30% faster
War shipd 30% faster
no chariots, dumbos, camels
Only archery units are bowman

Hittite


Catapults hit points doubled
Archery range untis plus 1 attack
War ships plus 4 range
Warships not upgradably past War Galley
No ballistas, improved bowman, slinger

Macedonian


Academy units plus 2 armor vs slinger ballistas, missle weapons
Units with no range plus 2 line of site
Seige workshop units cost 50% less
Units 4 times more resistant to conversion
no priests, chariots, camels, dumbo archers

Minoan


Ships cost 30% less
compostie bowman plus 2 range
Farm production plus 25%
No chariots, dumbos, horse archers

Persian


Plus 30% hunting
Dumbos 50% faster
Trieme plus 50% rate of fire
No academy units, chariots, balistas, wheel

Phoenician


Dumbos cost 30% less
Catapult trieme and Juggernaut plus 65% rate of fire
Plus 30% woodcutting
No horse archers, ballistas
Stone thrower not upgradable

Roman


Buildings cost 15% less(except towers, walls, wonders)
Towers cost 50% less(75 stone)
Swordsmen attack 33% faster
Towers nut upgradable after sentry
No chariot archers, dumbos, horse archers

Sumerian


Villagers plus 15 hit points
Cats plus 50% rate of fire
Farm production doubled
No calvary, ballistas, dumbo archers


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Food for thought